Tuesday, July 21, 2020

DEMO

DEMONSTRATION SCRIPT

~ SleepiBoi

OBJECTIVE: 

Get straight to the point. Make it short, sweet and clear. There is an objective you need to fulfill. Throw away the extra fluff. No one wants to hear it.
...

Today I will be presenting to you the changes and improvements I have made to the tool room in these past few weeks. I will begin with the withdrawal changes and the improvements I have made there.

1. Withdrawal Changes. 

In the past, we select the machine we want to use then the project code. After that we are presented with a gigantic list of 600 tools to search through to get the tools we want. 

Now you simply just have to tell the machine what part you're running as well as its machine and project code. Once that is done you are presented with these special lists.

All the tools have already been pre-selected according to its tool list. Simply scroll through the overview box, select & withdraw.

I have affixed several tools with images to assist users with selecting the right one for  the job. This also minimises the chance of having the wrong stock recorded into the system.

BENEFITS: 

Time needed to search for common tools will be cut down as users no longer need to sift through a list of hundreds of tools. Select what you need or withdraw everything on the list.

With the additional menus, more data can be captured by Guhring. This then enables us to specifically pin point where and what the tool that was withdrawn is specifically used for when viewing the data.

2. Export.

Next, we shall take a look at Guhring's export system and how it has improved.

With the old system, we can only view a limited set of data. With the new system in place, we now can see more accurately what each tool that were withdrawn were used for. With this added data, we can, for example, make better and informed decisions when making tool purchases.

3. Automatic Mailing System.

Everything that goes in and out of the tool management system is recorded automatically. With this core principle in mind, I have finally managed to set up an automatic mailing system that is scheduled to send the previous week's consumption reports and analysis charts regarding articles below minimum stock every Monday at 6am to Mr. Foo.

The time spent to manually send emails to him can now be spent on other matters that need my attention. It goes without saying that Mr. Foo will receive his reports in a timely and consistent manner and will no longer need to contact me about reports, enabling him to use his time on other matters as well. I also have these reports CC'd to me so that I can check if the emails are sent.

4. Physical.

Along with the software improvements, I have also made physical improvements regarding tool bin arrangements. All of these have been changed with permanance in mind. Every tool that has been neatly arranged will be locked in their respective positions so as to maintain consistency.
Not only is this pleasing to the eye but searching tools on the fly is also made much easier.

5. Planned Improvements.

During my time working in the tool room, I have seen many opportunities for improvement and how Guhring can be properly utilised to execute them. Here are some of the things I plan to improve in the future.

1. Virtual Storage for Arbors and Collets. Arbors and collets have been some of the most trickiest items to track in the tool room. As soon as I discovered that Guhring is also able to track items outside of the machine, I saw the chance to convert an ordinary storing rack into a trackable entity for the software. 

Not only can Guhring track tool consumption, it will also be able to theoratically track the arbors and collets that move and out of the room as well in the future. Wear and tear as well as shelf life can be determined with this data which will in turn help enable us to make informed purchasing decisions regarding these items. As of now, I am still developing a system to effectively do this but I will give this my full attention once I am finished with my current tasks. 

2. System for Sorting & Storing Used Tools. Tools often get loaded and unloaded. There are also tools that last much longer than others. Once a job is done, setters would prefer to store them somewhere that can be easily retrieved again in the future. But with how sporadic the loading plans can be, setters often do a poor job of storing leading to these tools getting misplaced or stored improperly.
I plan to device a system where used tools can be easily stored and retrieved by setters in the future.

3. Additional Data & Image. Finally, as mentioned earlier, affix every or most critical tool with images. Additionally, I want to add tool life data to each tool using the Additional Data feature. 

++ Extras.

  • I plan to look into the Haimer Presetter software to see if there are any ways to improve the workflow. One improvement I am looking into is to connect the presetter to a network so that generated programs can be exported without the need of a thumbdrive. If there is no need for that, the presetter is working fine as is. I would also like to mention that the presetter usage has shot up recently.


Any questions?

Tuesday, July 7, 2020

Eberron: The Shadow War | Prologue Mission 1, Thieves of Starilaskur

Eberron: The Shadow War

Thieves of Starilaskur


===INTRODUCTION===
Welcome to the Shadow War series. This adventure takes place in the Eberron setting and assumes that all of the characters partaking in this adventure are part of the Espionage Agency group patron, the King's Dark Lantern. This adventure main design objective is to provide a compelling backstory for all characters involved.

The Invisible War series aims to carve out a noire intrigue narrative in the campaign. The characters are all part of the King's Dark Lantern, a branch of the King's Citadel that deals with gathering Intelligence. In the main campaign, the characters take part in all sorts of missions from the Dark Lanterns.

However, there are many elements in the story I would like to build up first to complicate the story even further so as to support the noir narrative.

===STORY===
This story takes place during the Last War, 993YK, 5 years before the start of the campaign. In the Last War, Thrane conducted a major assault on Breland and seized the city Starilaskur. The characters at this time could be working for the Brelish military force who plans to make use of the character's talents to retake the city from Thrane's hands or learn more about the enemy. 

LOOT: Military characters might have just stolen the invader's war plans and keys to the inner city while oppotunistic characters may have taken things of monetary value like art objects, gemstones or a big sum of the Thrane soldier's military fund.

EXTRA INFO: Brelish cannot look at the Thranes the same way again after the seizing of Starilaskur city. The attack was made during a holiday in 916YK where soldiers were supposed to cease fighting and be at peace. Nowadays, to call someone a Thrane in Breland meant that the person was dishonorable and unworthy of trust.

The characters have just managed to lose sight of the guards but are now caught in another dilemma. The soldiers of Starilaskur are now on the lookout for the characters. Walking out of the city will not be a cakewalk. The characters must now find a way out of the city to finish their mission.

In this story, one other character will also be involved in the story. Sam Witts.

SAM WITTS: Human male. Sam is actually a spy of the nation of Thrane. He joined and eventually attained a high rank in the Dark Lanterns. He then uses his authority to command his underlings to walk into the hands of his masters amidst the chaos of the war.


===OVERVIEW===

Part 1

The characters first start the adventure after they've just eluded the Thrane soldier's pursuit. After having realized that there is no way out, they will now have to find the second infiltration team led by the decorated Brelish spy Sam Witts. An hour before the operation, the teams have agreed to meet in the now-ruined City Square.

Part 2

After making their way to the City Square, the characters meet Sam Witts who is alone. He claims that his team got captured en route to the rendezvous point. (Sam actually turned them in when they were away). Sam is aware that there is no way out of the city but during his infiltration, he found an ancient city map that revealed a goblin-made underground passage below a castle that can be found in Starilaskur. The castle is also guarded by Thrane soldiers, but he discovered some conflict between the soldiers stationed at the castle and the main soldiers of Thrane. This might be the perfect opportunity for the characters to make their escape.

Part 3

The castle is an ancient goblin castle with lots of goblin architecture still intact. Soon, the characters find out that the soldiers stationed at the castle have all been charmed by and fight for a mysterious entity.

Part 4

The characters make their way to the lower floors and discover that the passages are long gone and are reduced to rubble, dirt and stone. Sam then suggests that the characters find out what or who is controlling the soldiers stationed in the castle. The characters might be able to use their discovery against the Thranes.

Part 5

Soon the characters discover that an artifact known as the Crown of Domination from the depths of Khyber was uncovered by Thrane military long ago. There were plans to use the power of the artifact to give the Thranes the upper hand to win the war. However the plan backfired when the item was used to turn their own men against them. A former Brelish prisoner of war from the dungeons got hold of the crown and took control of the men stationed in the castle.
The young woman has not made any moves yet but the longer she lingers, the greater the chance of Thrane losing control over the city.

Finale

Sam takes hold of the crown (or insists that he takes the crown) and holds the Prophet hostage. As they are led out of the city by the Silver Flame soldier, the characters are betrayed and imprisoned by the Thranes.

Eberron: The Shadow War | Prologue Mission 0, Before the Beginning

The Shadow War

Before the Beginning

The Story


The story below occurred before the current year of 998 YK, before the event known as the Mourning. The divided nations of Khorvaire are still at war with each other. 

SETH ROSETHORN (VILLAIN):
Seth Rosethorn believes himself to be human at first but later on in the story he discovers that he carries the modified blood of the ancient Kalashtar people and a mysterious entity from the land of the Dreaming Dark. Because of Seth's nature, he is a perfect candidate to serve as a vessel as an Inspired, but I'll think more about that later. 
He is the son of Hosho Rosethorn & Layla Rosethorn. House Cannith is always on the hunt for innovation and is never content with what they have already accomplished. The Last War spurred and encouraged this attitude in House Cannith. Although this was good for progress, if left unchecked, could spell disaster for Khorvaire.

HOSHO ROSETHORN (VILLAIN):
This attitude for innovation attracted all kinds of talents. Hosho was one of them. Despite not having the mark of making, he was still a great inventor and scientist and was greatly valued for his mind and skills. Although he was brilliant, he had an obsession with the dark arts that came from the distant lands of Aerenal and carried out his experiments without caring about ethics or morality. Hosho, however, was also great at hiding this dark side of himself and was also strangely charismatic with good communications skills.

LAYLA ROSETHORN:
About 30 years ago, during the Last War, a strange, dark, meteor-like object hit the small village of Woodhelm. Hoping that the object could open doors for innovation, House Cannith hired a team from House Tharashk and sent Hosho with a team of scientists-explorers to the crash-site to investigate. Layla Azlon, later known as Layla Rosethorn, was part of the expedition. The team set up base in the village as they conduct their investigation.

THE INVESTIGATION:
Upon arrival to the village, they found many human-looking people with glowing eyes locked in a meditative state. The team later found one of the more powerful Kalashtars who could still telepathically communicate with them, unlike the rest. Eventually Hosho befriended the Kalashtar and got him to explain their story to the rest of the expedition team.
The team discovered the existence of a nomadic tribe of ancient Kalashtar people who roamed the lands of Khorvaire. These Kalashtars were different from the others and are called "The First". They held greater connection to the spirit plane and could communicate with the spirit of Eberron itself, or the one known to them as the "Great Spirit". 
The communication with Eberron could not be proven as the humans from the team did not have any spiritual connections but the powers these Kalashtars possessed were evident. 
The nomadic Kalashtars were on a journey to a place known as the 'Altar' where they were supposed to sing the song of light and end the cycle of darkness in their homeland, Sarlona
and help the spirits they are connected with. 
Once they've accomplished their task, they will begin their journey back to Sarlona and return their spirits home. They do not have a map that leads to the Altar neither do they need it. The purity of their spirit meant that they could hear the song of the Great Spirit which they simply follow until they find the Altar.
Fearing the end of the cycle of darkness, members of the Dreaming Dark sent the mysterious object crashing into the continent. The object is actually an egg that contained the ender spirits from the Dreaming Dark. Once hatched, the ender spirits tracked those who contained the spirit of light and killed them.
The Kalashtars lost a lot of their people to the ender spirits as they were hunted down relentlessly. As a result, a small team of Kalashtars separated themselves from the main group and conducted a ritual. They sacrificed their bodies to imprison the ender spirits so that the rest can continue on to the Altar. This however, meant that the Kalashtars left behind are forever trapped in a meditative state. The Kalashtars left behind knew that this would be their fate before offering themselves for sacrifice.

After hearing their story, Hosho began obsessing himself with the new discoveries made and slowly began experimenting on the Kalashtars imprisoning the ender spirits in the caves nearby. Vishdan from House Tharashk found out what he was doing and was uncomfortable with Hosho's actions. Vishdan first personally confronted Hosho which later became a heated argument between the two. Vishdan pleaded for Hosho to find his sense of morality while Hosho argued that he was simply doing his job. Vishdan knew that his teammates would support him, so he threatened to reveal Hosho's deeds to them and the Kalashtar. Enraged, Hosho murdered Vishdan. 
Hosho then dismissed House Tharashk and convinced them that both he and Vishdan had a falling out and Vishdan had already left in a fit of anger. The House Tharashk team wanted to know more but Hosho refused to answer and even threatened to report them to their employers if they didn't leave.

And so Hosho began experimenting on the Kalashtars unimpeded. Hosho's team did not protest against him for they also agreed that they were doing their jobs. Eventually, the elder Kalashtar knew what Hosho was up to and refused to speak with Hosho ever again. But desperation soon caught up with him and the elder knew he had to find a solution soon. He used his remaining powers to find goodness in at least one of Hosho's followers. He found one in a man named Gash who also had doubts in Hosho's doings but was too afraid to speak up or stand up against him.

He began speaking with Gash when Hosho wasn't present and eventually revealed his plan. He evaluated the risks and decided that he could release one of his Kalashtars, a young female by the name of Zahari Kokri to run away with Gash. Hosho could potentially be a much bigger threat than the ender spirits so time is short. Eventually Gash submits and decided to work with the Kalashtar.

One night he executed his plans and Gash ran off with the Kalashtar Zahari. Once they were far away from Woodhelm, Zahari realized she could no longer hear the Great Spirit's song and had no idea how to track and find the other Kalashtar group or the Altar. Not sure what the Elder's plan was, Gash decided to bring Zahari to the city of Sharn to figure out what to do next. Eventually they fell in love and had a daughter. They named her Athena. Hosho and his team did notice Gash's absence but in the end decided that their work was more important than finding him.

Meanwhile, Hosho made several breakthroughs and began playing with the idea of combining the powers of the ender spirits and the Kalashtars with the aid of the dark arts. With the dark arts, he turned Vishdar into a hybrid undead and kept him hidden somewhere in the depths of the village where he could not be found. During this time, Hosho also began courting his colleague Layla and later had a child with her who will later be known as Seth. 

He later convinced Layla to begin experimenting on their child with Hosho's discoveries in the name of innovation to which she agreed. As time went on Layla started feeling immense guilt about her actions and fell into a deep depression but was afraid to let Hosho know. Some time later, Seth was born but was taken away from his mother the moment he was birthed. Layla died shortly afterwards, never having the chance to hold her own son. The experiment however, did not just affect Seth. Layla started experiencing the effects of the experiment after her death.

Hosho continued monitoring Seth and through his studies found that Seth had the potential to be an exceptional soldier. Later, he sent him to the King's Sword to be refined as a soldier while Hosho continued his work. During this time, he never revealed what Seth truly was, only that he was his son. He then used what he learned from Seth and applied them to his future experiments. Hosho had never shown Seth any signs of affection and even treated him more like a test subject than his son for that matter. As Seth continued serving the King's Sword, he never saw his father again and grew to detest him for abandoning him. Over a span of many years, Seth even forgot how his father looked like but he never forgot his name.

As time went on, Hosho's experiments yielded results. Seth quickly rose through the ranks and proved himself to be the one of the Sword's finest soldiers with fighting prowess unlike any other. With Seth's immense abilities, he led the outnumbered Brelish army to victory and managed to defeat the Cyrans at Breland's borders, forcing them to retreat. Seth was regarded as the war hero of that conflict. Even though Seth was well received in the King's Sword, Seth wasn't sure why he felt alien among his peers. Seth resorted to contending with his feelings as he continued flourishing in his career.

Soon, the Dark Lanterns had a growing interest in recruiting Seth as a master hunter for the branch and offered him an even higher position with them to which Seth agreed.

HOUSE CANNITH:
House Cannith saw prosperity during the Last War until the Mourning occured and destroyed their main base of operation. Although broken, the surviving leaders of House Cannith still held immeasurable power in politics, finances and many more.

Wednesday, July 1, 2020

Some Things to Buy When You Have the Time

| Alright Since I Visit This Site So Often... 

Didn't feel like making the purchase now but when you are feeling that irritation again I have saved some links here so all you have to do is just wire the money over and wait for the product to arrive.

Right now, I find myself in need of:
  1. Portable Charger. My last one broke and I need to prepare myself for doomsday scenario. Sent someone to find the box and warranty for me but there's a fair chance it will NEVER be found since I left it somewhere and didn't try to look for it for a LONG time. Things change and move on so just prepare yourself for that shit.
  2. Bluetooth Speaker. I had another one that came with ipad as a free gift. I left that god damn thing somewhere and maybe it was being petty but it didn't want to show itself to me when I needed it most. Well fuck it, I'll just go and buy another one then.