Thursday, March 26, 2020

Upscaling The Danger In The City of Danger



Welcome to Mulmaster


On the southern shores of the Moonsea, the residents of Mulmaster have eked out a living where others would likely have given up long ago—in a bleak city where corruption is rampant and the Church of Bane holds sway...




Introduction


In this blog, I will attempt to upscale a level 1 adventure to a level 8 one. Here's hoping it actually works out when it all plays out. This particular adventure comes from Season 2 of Adventurer's League, Elemental Evils which can be purchased on the DM's Guild website.




This adventure is split up into 5 mini-adventures. These adventures can be played in any order. We'll start with number 1 and then work our way up.




Mini-Adventure 1


The party faces 4 Seasoned Veterans in the first battle.


In the second battle, a twister ritual summons:

2 Terror Hippogriffs

4 Hippogriffs

8 Blood Hawks from the Elemental Plane of Air.


Proskler
AC 11; 9 HP
Balloon Pack. This backpack-like device contains a bound air elemental and, when activated, deploys an inflatable balloon that sends the wearer into the sky at the rate of 20 feet per round.
This effect cannot be dispelled, but a balloon pack can be destroyed. The balloon has an AC of 11 and 10 hit points, is resistant to bludgeoning and slashing damage, and immune to psychic damage. If destroyed, the balloon bursts, harmlessly dismissing the elemental bound within it to the plane from which it came, and sending the wearer plummeting to the ground.


Mini-Adventure 2


In the first battle:

4 Violent Thugs

Tactics. 2 will start attacking first while the other 2 joins in the second or third round.


Mini-Adventure 3


In the first battle:

2 Obsidian Badgers (D-Ranked Party) -OR-

4 Obsidian Badgers show up (For S-Ranked Party)


1 Frightener Ankheg -OR-

Add 100 hp to the monster for S-Ranked Party.








I cast Suggestion! Unstable stalactites can be found throughout the temple. Damaging the stalactite (AC5; HP10) will cause it to fall.

Anything standing below it makes a DC 15 Dex saving throw or take 3d12 piercing damage and falls prone and is restrained for 3 rounds.

Unstable tunnels can be found in the temple. Casting a loud spell or making a DC 15 Survival check can cause the tunnel to collapse. Anything in the tunnel makes DC 15 Dex saving throw or take 3d10 bludgeoning damage and falls prone and is restrained for 3 turns.


Mini-Adventure 4


5 Slimy Bullywugs and 2 Giant Bull Frogs protect the temple from trespassers.

An S-Ranked Party faces 7 Slimy Bullywugs and 3 Giant Bull Frogs.







Mini-Adventure 5


A Horned Devil leads the demonic assault! Add a Horned Devil in the mix, along with the demons already included in the adventure. The Devil fights until half health and flees back to the apartment, running straight back into the portal.
Another contender joins the fight! Baron of Darax-us!


In the summoner's apartment, 4 Quasits lie in wait for the characters.





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