This guide contains summarised information about the surrounding settlements in the Heartlands and the Moonseas of Faerun.
Zhentil Keep. This settlement was once ruled by mages who attained near immortality through magic. Immortality came at a cost: They had to become liches. As time went on, these ruling mages eventually succumbed to madness and were kept underground. Netheril then destroyed Zhentil's Keep upon learning its association with its ancient enemies. This settlement is now inhabited by mercenary forces who plague the Moonseas but seems like few truly knew the dark secret Zhentil Keep still holds.
Thar. This land is home to tribal humans and orcs. Many barbarians seen around the heartlands heil from these lands. Thar is a mountainous, rocky region and rivalries between different tribes are common in Thar. Reports of raids on trading caravans and travellers can be attributed to the numerous tribes from Thar. The Lords of the lands have decided to outsource some work to eliminate these barbaric raiders. Ogres and goblins also call Thar home.
Myth Drannor. The ruined capital of Cormanthar, the land of elves. Myth Drannor was destroyed when Netheril crashed its floating city into it in an effort to win the war. After its destruction, demons of unknown origins started settling in the ruined city. Recently, Myth Drannor was reclaimed by the elves of Cormanthor but with demonic activities still present in the area, Myth Drannor's future remains uncertain.
Cormanthar. The motherland of elves. Cormanthar is a giant forest land that is home to the many major elven factions of Faerun as well as unique elven races. Many elves and half elves living in this continent can trace their lineage all the way back to the ancient elves of Cormanthar.
Dalelands. A peaceful settlement of humans who have learnt to live in harmony with their neighbouring elves. Simple, spiritual people who values hard work, discipline, lawfulness and peace.
Hillsfar. Almost the antithesis of the Dalelands, Hillsfar once belonged to dwarves, elves and humans but is now considered a human settlement after the former elf ruler was blackmailed into giving up the settlement. Hillsfarians believe that humans are by far the superior race. This racist attitude can be seen by their laws. Hillsfar boasts one of the finest defences a city can have with its tall, wide and impregnable walls. This settlement thrives in trade and is ruled by a single ruler known as the First Lord and advised by the senate of 31 guildmasters and nobles.
Citadel of Ravens. A large fortress built in the past. This fortress was the result of the collaborative effort between the major powers of the Moonsea. This fortress originally meant to defend the surrounding cities from Thar barbarians but was destroyed during Netheril invasion.
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Driving Force of the Moonseas' History
The Moonseas was not spared from the major events that happened in Faerun and much of this history has shaped the region of Moonsea to what it is today. One such driving force is the super aggressive nation of Netheril.
When Netheril first seen its spike in power and growth, the mages of the nation decided that they had what it took to take control of the very essence of magic itself: The Weave. They were soon proven wrong and the power they accumulated to achieve their goal became too strong for them to handle. Eventually this power wiped them clean from the face of Faerun. But all was not in vain. During their study, the Netherese found a way into the Shadow plane and brought their entire floating city Thultanthar into it.
Some time later, Thuntanthar returned and Netheril rebuilt itself with great success. After growing significantly in power, the nation of Netheril grew bold and began looking into assimilating other nations. Netheril has seen successes during their conquest but as they proceed further, they soon find that they are unmatched with certain nations. After receiving many major setbacks, Netheril soon found itself fighting against several fronts in the war before being utterly destroyed by the alliance.
Netheril worshipped the Goddess of Darkness Shar and after seeing the disaster left in their wake, the Lords decided to ban the practice. But the Goddess seems to have its way with people and the power she provides is unmistakeable, making her even more attractive to certain groups of people. If Netheril can make such a comeback so easily, who's to say they wouldn't do it again?
Sembia. Former allies of Netheril, this settlement of merchants now live in peace and harmony with the alliance and its surrounding kingdoms. They do whatever they can to clear their names and association with Netheril but who knows of their true intentions?
Cormyr. The first human kingdom of Faerun, Cormyr now seeks to recover itself from the war of Sembia and Netheril. More information can be found in SCAG.
Safe travels!
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