Monday, January 29, 2024

Cyberpunk Assets from Kitbash in Unreal Engine Tutorial

Before we begin, some disclaimers. 'Cyberpunk' and 'cyberdistrict' asset packs belong to Kitbash. Do credit wherever credit is due. 

Do make sure that Unreal Engine is properly set up. Boot up Unreal Engine and create a new project file. The engine needs about 30 mins to an hour to set up shaders, textures and other important functions to run the program. If you did not encounter long waiting times, please repeat those steps before proceeding. 

Locating Your Unreal Engine Project File

Once you've created a new project file, locate the file in windows explorer. The file should save itself in the following folder by default:

[System Drive Name]:\Documents\Unreal\[Project File Name]

Once you've located the project file, the file structure should look something like this:


It should contain a collection of folders as well as an executable file (With an Unreal logo icon).

Asset Packs Installations

Your downloaded asset packs should come as a .RAR file. Unzip them if you haven't done so.

Now go back to the Unreal Project File in windows explorer and move the unzipped folders in the 'Content' folder.



Booting Up Unreal

Now run Unreal Engine and open your project file. Open your Content Drawer. If you don't have the drawer, just click on the Content Drawer button on the bottom left-hand corner.

Once you have it opened, your Unreal project file should look something like this:


On the left hand side there should be a folder structure. This should be your browser for the files you've set up earlier.

Loading the Asset Packs in Unreal

Brace yourself for more waiting. We'll go with cyberdistrict asset pack first. Open the Content folder and locate the asset pack. Then double click the 'Actors' folder.


Click on one of the assets within the Content Drawer. Then press 'Ctrl + A' to select all the assets in the drawer. Once that's done, right click once.


On the bottom right hand corner of the screen there should be a loading bar. They should also say 'Preparing Shaders'. Now give it some time to load.

Once that disappears, test the assets by selecting an asset in the drawer and drag it into the level. Then rinse and repeat for the other asset pack.

That's it! All done. Now go have fun!